If you play a different build you may have different experiences. Unfortunately, the dog and cleric die far too often when I use stealth (which is most of the time). I play a Halfling, so always impressed with anything that is competent and shorter than me. ![]() Sometimes it isn't, so it can take you a while to get back on track with some fancy footwork, judicious rolling, stealth and Bait & Switch to distract the enemy while you go rub some life into his earthen limbs. BUT if it is the right target that's great. Galeb Duhr has a disadvantage of only being mindful of one target. I find a tank pet is great for getting combat advantage - especially if you give them some 'regen/life steal/def' magics and items. Hopefully this early information will both allow you to feel confident on your choices during the holiday season and are changes you will be looking forward to trying out on preview soon.I've played the first 40 levels so far as a "mostly stealth" orientated TS build (items and build concentrate on recovery, power, and defence - to stay in, or get back to, stealth as much as possible).ĭPS pets are only really viable in a group (having only tried the sellsword and dog my opinion is limited), the devoted cleric is great "in general" play but once a boss hits her a few times (or she gets gang 'ticked' by minions) = she's dead. Mythic companions provide 20% bolster and a given companion category will be able to max out at 100% bolster with the top 5 quality companions in that category.īonding to AD Exchange Rates Bonding Rank Last part of these changes is that companions will be able to be upgraded to Mythic, which will have a base 1500 Item Level like mounts do. Runestones and Enchantments will go up in item level, and therefore increase the stats they give, both as compensation for the removal of Bondings and to give them a better ratio to other areas of the game such as equipment and Mount Passives.Ĭompanion Influence will be going away as a stat and companions will always transfer 100% of their ratings to the player. ![]() Fighting companions will give 85% of their item level in combined rating, the rest of the rating is accounted for by the fact that they do damage.Ĭompanion ACBs will also get a boost in item level to better reflect their benefits, and they will gain a bit of a boost in their benefits as well. I'm new player so I'm assuming I missed or misunderstood something during tutorial. Bolster will also directly increase the item level of the companion, which in turn will increase the amount of stats it gives.Īugment companions will give 85% of their item level in combined rating and the remaining 15% is split across the 3 specific ratings granted by the given companion. and you should be able to send him to training so he level up I have same companion with me like last 20lv and I don't see anywhere his exp bar or option to train him. On top of that, we will be increasing bolster to where legendary rank adds 10% bolster. With our changes, that base item level of legendary will be 1000 and companions will grant stats at the same rate as other sources of item level. On Live, a companion at legendary rank has 100 Item Level. There will be an exchange at the Antiquities Dealer in Protector’s Enclave for Bonding Runestones which allows them to be exchanged for either another Enchantment/Runestone of the same rank, or directly for AD (The AD exchange chart will be at the bottom of this blog).Īt the same time, we didn’t want players to lose a bunch of stats and be worse off than before the change.Ĭompanions have had their item level increased. That has led us to change some aspects of companions and to retire Bonding Runestones all together. ![]() This is because they transfer a varying amount of stats based on the companion itself, companion equipment, and runestones. While we are hoping to be ready to preview these changes soon, we wanted to give the information prior to the holiday sales so you can have the information before making any purchases.īonding Runestones are an item that can never match up to item level correctly. We are currently working on some improvements to make item level a more accurate representation of the character’s capabilities.
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